In today's post I present 4 ideas for adventures of Dogfight.
There’s nothing like love...
When Player Characters find out where his mate goes they will have to decide what to do: Do you cover up or report it to his superiors?
Situation may be complicated if an enemy patrol discovers the pilot or if one of the commanders of the squadron discovers the night trips and comes to suspect they are related to espionage, which can take their friend to a war trial and afterwards and subsequent shooting.
Behind enemy lines
When they have found the spy and have to return to friendly territory a fighter squadron of their own forces will intercept them, what could have happened? Perhaps it’s bad luck and the squadron knows nothing of Player Characters’ mission (it’s an enemy plane for them) o perhaps there’s a traitor in High command who’s not interested in Player Characters’ success...
If Player Characters, or someone close to them, irritate or confront him (for instance in a brawl at the base canteen) maybe he want to revenge on them in next mission, so they will have to watch who are behind them, because it’s possible that during the confusion of battle he would try to shoot down them.
A hard postwar
After trying many times an old comrade proposes them to enlist as mercenaries or instructors in a Middle East or Asian country (They can be contracted by a local warlord). Once they have reached their destination they will know that also has hired a pilot who fought on the other side (maybe they clashed in battle). How players will react having to work closely wit a former enemy?
Moreover, their work may force them to perform highly objectionable actions (such as carrying out attacks against civilians), will they allow it or rebel?
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