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miércoles, 20 de julio de 2011

Review of Cacería de Bichos (Part One): Manual del Cazador

I return to blogging after being busy with Real World issues the past few days (it is possible that entries in the coming days will be spaced wide apart).

Today I present a review of the game Cacería de Bichos (Bug Hunting) written by Zonk-PJ, Demonio Sonriente owner, I participated in the presale carried out by Tesoros de la Marca.

In this post I will review the first of both manuals, the Manual del Cazador (Hunter’s Manual).

Manual del Cazador cover

This first book is devoted entirely to the players and has the task of showing the game system (an adapted version of the FATE system by Evil Hat Productions which also has its origin in the Fudge system from Grey Ghost Press, Inc.).

To do it the book is divided into the following chapters:

Chapter 1: Introduction
In this chapter the author gives us a quick introduction to roleplaying games in general, particularly Fudge and the objective of Cacería de Bichos, which is no other than giving players and referees the tools they need to set the mood of their games in science fiction universes very similar to the books and movies that are already a classic of the genre, like Aliens by James Cameron, but it can be used in general to play any genre related to science fiction.

Page 11 of the Manual del Cazador (Chapter 1)
Chapter 2: Character Creation
In the second chapter we enter into the process of creating characters, that is done through a system that allocates Development Points for the Level of Power we want to implement in the gaming session or campaign we are designing: Poor (30 points), Normal (50 points), Large (75 points) or Legendary (100 points).

The points thus obtained can be used to set Attributes, Gifts, Limitations and Abilities as well as a secondary set of statistics needed to round out the characters.

This chapter also shows us the possibility of Racial and Professional Templates for characters through several examples. These templates can be built by Development Points (Chapter 8: Creatures of the Manual del DJ details the rules to do it) and can be used to give the characters a number of features in the universe where the game is developed.

Page 90 of the Manual del Cazador (Chapter 2)
Chapter 3: Actions Resolution
This chapter explains in detail and with many examples of the different dice rolls you can use in Fudge, and the use of Fudge points to improve the results of the rolls and the use of Key Limitations to earn Fudge points.

Page 104 of the Manual del Cazador (Chapter 3)
Chapter 4: Combat, Wounds and Healing
Here the author focuses exclusively on the rules of engagement and the optional variants you can use to adapt it to our style of play, he also describes the rules concerning Fatigue and Healing as well as information about the multiple sources of environmental danger players can found (falls, fire, radiation, etc.).

Page 148 of the Manual de Cazador (Chapter 4)
Chapter 5: Equipment
This chapter offers us an exhaustive list of equipment (weapons, computers, robotics, etc.) that characters can use and a brief description of technology levels and an explanation of how to apply to the most common genres within science fiction (Cyberpunk, Space Opera, etc.). and how to generate the amount of initial funding that will be available to them.

Page 155 of the Manual de Cazador (Chapter 5)

Chapter 6: Experience
The last chapter of the Manual del Cazador provides an overview of the different ways that referees and players to improve the skills of the characters throughout the sessions or the campaigns to be played.

Page 257 of the Manual de Cazador (Chapter 6)
For now this is all, in the next installment I will outline Manual del DJ (Referee’s Manual).

This entry it's also available in the following languages:
Castellano Català

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