In this sixth part of the series I'm dedicating to the post-apocalyptic game fRáGiL I will give you some guidelines for using it with the game Saints & Sinners, created by Gerardo Tasistro (Blog | DriveThruRPG).
To read the previous installments you may follow these links: #1 #2 #3 #4 #5.
Saints & Sinners
Rust texture by
NaamaYMStock on DeviantArt
NaamaYMStock on DeviantArt
Saints & Sinners is a role-playing game conceived to offer referees and players the chance to experiment the actions and sensations a soldier could have in conflicts marking out the 20th Century, like First and Second World War or Korean War for putting a few examples.
To achieve this Saints & Sinners give the needed elements to create military characters and a ruleset that concentrates on managing the corresponding combat situations which can occur during the game.
Saints & Sinners: Contents
Saints & Sinners is structured in the following chapters:
- About this game | Read This First
- Introduction stating it's a realistic role-playing game and no a heroic fantasy game.
- The Character
- Explanation of the necessary steps to create character attributes and derived statistics (attribute bonuses, hit points, etc.), a sample character is also provided.
- Skills and Branches
- Description of the distinct service branches and skills and specializations each one grants to the character:
-
Infantryman:
- Rifleman Role
- Heavy Weapons Role
- Medic Role
- Mortar / Forward Observer
-
Artillery:
- Mortar Role
- Howitzer
- Armor
- Communications
- Intelligence
-
Pilot:
- Fixed Wing Pilot Role
- Rotary Pilot Role
-
Infantryman:
- Time
- Explanation about how to divide the game in different units:
- Scenes
- Rounds (10 second intervals)
- Beats (1 second intervals, each beat usually have 4 tics, although this quantity can vary depending on the level of character training in the used skill)
- Tics (1/4 second intervals, used to take into account situations that are triggered quickly)
- Skills and task Resolutions
- Explanation of the basic system.
- Character Progression
- Explanation of how the character can evolve through training and specialization.
- Basic Actions and Attacks
- Explanation of the basic combat system:
- Spotting and observation
- Initiative
- Surprise
- Firearm Combat
- Damage
- Armor
- Sights
- Hand to Hand Combat
- Grenades, Mines and Shells
- Sample Attack
- Advanced Actions and Attacks
- Explanation of the advanced combat system:
- Equipment Load
- Movement
- Fatigue
- Actions and Fatigue
- Vehicle Armor
- Hand to Hand Combat
- Transient Psychological Effects
- Pro Actions and Attacks
- Explanation of a set of rules duly used:
- Sniper Skills
- Flight Time
- Grenade and Shell Misses
- Hand to Hand Styles
- Explanation of the distinct combat styles you may find:
- Unskilled
- Wrestling
- Jujitsu
- Boxing
- Hand to Hand
- Weapons and Equipment
- Different types of weapons and equipment you may find in the game:
- Martial Weapons (knifes, swords, bows, etc.)
- Handguns
- Rifles
- Shotguns
- Submachine Guns
- Machine Guns
- Flamethrower
- Grenades and Mines
- Artillery
- Mortars and Rocket Launchers
- Appendix A: Quick Table Reference
- Contains the necessary tables needed to ease the referee task.
- Appendix B: 4d6 System
- Explanation of the 4D6 System along the probability distribution.
- Image Credits
- Origin and licenses of the used images.
Saints & Sinners: Basic Game System
Saints & Sinners uses a mechanics named by Gerardo Tasistro as Red and Blue dice mechanics (or 4d6 System).
Red dice represent the roll's strength and Blue ones its weaknesses, the roll's outcome in the system is also calculated substracting the Red Dice outcome from Blue Dice outcome, and this is always done for a skill roll result as well as its difficulty, using a skill always will be successful it the roll's outcome is more than or equal to the difficulty roll once the corresponding modifiers are applied.
All the above is summarized in the following table, in which you will see the skill levels and difficulties and how to calculate opposed dice rolls.
Character Skill | Task Difficulty | Dice Roll |
Unskilled | Trivial | 4d6-5d6 |
Skilled | Easy | 4d6-4d6 |
Professional | Demanding | 4d6-3d6 |
Expert | Challenging | 4d6-2d6 |
Master | Hard | 4d6-1d6 |
Legendary | Epic | 4d6 |
An example of a skill roll would be the dollowing one: A character with a Professional skill level (4d6-3d6=24-11=13) facing a Challenging Task (4d6-2d6=14-10=4) in this case would win by 9 points.
Using fRáGiL with Saints & Sinners
As Saints & Sinners is a military themed game its contents could be adapted to fRáGiL to acheive a game experience akin as the one offered by Twilight 2000, the military post-apocalyptic game by excellence (something which can also be done with games based in the CdB Engine ruleset, like for instance Walküre or its comming supplement Sturm und Drang).
The notes that I will present below are, as in the previous post, a preliminary study which also considers that fRáGiL license (CC BY-SA 4.0) and Saints & Sinners license (CC BY 4.0) are compatible even for creating commercial works, although it must be taken into account that the license of the created work must be CC BY-SA 4.0 as explained in the Creative Commons wiki.
First of all it's necessary to establish the equivalence of difficulty scales between both systems. In this case there isn't a direct correspondence like in CdB Engine case, so I suggest the following table:
Equivalence of difficulty ranges | |||
fRáGiL | STEN 2.0 | Saints & Sinners | ||
Difficulty | Task | Difficulty level | Dice to roll |
1 | Easiest | Trivial | 4d6-5d6 |
2 | Easy | ||
3 | Moderated | ||
4 | Complicated | Easy | 4d6-4d6 |
5 | Sophisticated | Demanding | 4d6-3d6 |
6 | Crappy | Challenging | 4d6-2d6 |
7 | Very crappy | Hard | 4d6-1d6 |
8 | Seriously? | Epic | 4d6 |
9 | WTF, guy |
Regarding attributes and its equivalence levels it's pretty direct, you only have to take into account that in Saints & Sinners there's no psionic ability, although these are easily adaptable in case you will to introduce them into the game taking fRáGiL mechanics as a reference.
For secondary characteristics calculated with attributes as a base it's advisable to use the instructions of each ruleset.
Equivalence of attributes | |
fRáGiL | STEN 2.0 | Saints & Sinners |
Attribute | Attribute |
Strength | Strength |
Leadership | Sagacity |
Intelligence | Cognitive |
Agility | Dexterity |
Endurance | Endurance |
Will | Mettle |
Power | W / D |
Defense | W / D |
Extension | W / D |
W / D: Without direct correspondence (in Saints & Sinners psionic powers don't exist) |
Equivalence of attribute levels | |
fRáGiL | STEN 2.0 | Saints & Sinners |
Attribute level | Attribute level |
0 | 4 |
1 | 5-8 |
2 | 9-12 |
3 | 13-16 |
4 | 17-20 |
5 | 21-24 |
Regarding skill levels it's possible to get into the following equivalences taking the previous table showing the difficulty ranges as a model.
Skill levels equivalence | |||
fRáGiL | STEN 2.0 | Saints & Sinners | ||
Skill level | Skill level | Dice to roll | |
1 | Unskilled | 4d6-5d6 | |
2 | |||
3 | |||
4 | Skilled | 4d6-4d6 | |
5 | Professional | 4d6-3d6 | |
6 | Expert | 4d6-2d6 | |
7 | Master | 4d6-1d6 | |
8 | Legendary | 4d6 |
With weaponry it's necessary to take into account how it works in both games, because in fRáGiL it shows generic characteristics and in Saints & Sinners is more specialized and with references to real world, so depending in the option chosen it could be necessary to carry out a study to create the more suitable option for gaming stats (in this sense it can be useful to consult the category of firearms in Wikipedia and the wiki Internet Movie Firearms Database as well as specialized literature or supplements from other games treating the subject in depth).
Comparison of generic weapons with its equivalent in Saints & Sinners |
||||||
fRáGiL | STEN 2.0 | ||||||
Name | Impact | Range | Damage | Weight | Damage type | Special |
Katana | 4 | 2 | 5 | 1.5 | Cutting | |
Pistol | 0 | 6 | 10 | 1 | Piercing | Magazine (6)
Jamming Penetration |
Light machinegun | 0 | 7 | 14 | 3 | Piercing | Magazine (100)
Jamming Automatic fire Penetration |
Saints & Sinners | ||||||
Weapon | Damage | Range | Ammo | Weight | ||
Sword | 2(d6+1) | Short (1 m) | - | 1.5 kg | ||
Colt M1911A1 | 2d6 SP+3 |
10/20/30/40/50/80 | 7 (.45 ACP) |
1.1 kg | ||
M1919 Browning machinegun |
2(d6+1) SP+2 |
100/300/600/900/1400/1800 | 250 (7.62 x 51mm) |
14 kg | ||
SP: Stopping Power. It's only applied to damage when the bullet impacts body tissues. |
As you may see in the previous table weapons in Saints & Sinners could have a bit unusual damage code, like 2(d6+2) SP +2, but as the game's ruleset explains it means that it's necessary to roll two six-sided dice and add to each outcome +1, so the minimum damage would be (1+1)+(1+1)=4 points and the maximum damage (6+1)+(6+1)= 14 points (the weapon's Stopping Power, in this case +2, will be added to damage if the character targeted don't wear a protection like a bulletproof vest).
If you want to convert Saints & Sinners weapon statistics to STEN 2.0 system of fRáGiL it can be done making the following calculations to have a certain approximation:
- Cutting weapons: Damage (STEN) = Maximum damage (Saints & Sinners)
- Firearms: Damage (STEN) = Maximum damage (Saints & Sinners) (you can consider to add SP factor to damage)
- Range: Use the abstract range proposed by STEN
- Weight: You may consider using the weight appearing in any of both game books or the one in consulted reference books
With protections characters can carry we can see the following:
Comparison of armor with its equivalents in Saints & Sinners |
|||||||
fRáGiL | STEN 2.0 | |||||||
Name | Blu | Cut | Pier | Cov | Eva | Pen | Weight |
Leather vest | 1 | 2 | 2 | 6 | 3 | 1 | 10 |
Mad Max Armor | 3 | 4 | 4 | 6 | 0 | 2 | 15 |
Reenactor's plate armor | 3 | 3 | 4 | 6 | 1 | 2 | 15 |
Saints & Sinners | |||||||
Name | Soak Roll | Blast Bonus | |||||
Helmet | 2d6 | N / A | |||||
Bullet Proof Vest (Level IV) | 3d6 | 1 level |
As you may see in the previous table in STEN 2.0 protections have diverse stats to define the protection offered regarding different damage types (piercing, cutting, etc.), however in Saints & Sinners protections only offer a protection dice roll and in some cases a special protection against explosions.
To convert these protections stats from one system to the another I suggest the following:
- Protections (STEN): Maximum outcome of the protection roll (Saints & Sinners), the referee should decide how to divide this numbre among the different STEN damage types and how to apply other effects
- Protections (Saints & Sinners): It equals the sum of Blunt, Cutting and Piercing resistance of protection (STEN). any other effect and how to apply it are at the discretion of the referee
Sample character: Roza Shanina
To end this post here you have an historical character sample: Soviet sniper Roza Shanina (1924 - 1945).
I have created the character based on the information contained in the Wikipedia article and the professional branches of Saints & Sinners. I have written her gaming stats in Saints & Sinners format and convert them afterwards to fRáGiL format (I had'nt created weapon conversions or other similary equipment pieces or given combat styles or skills of STEN 2.0 system, although it should be easy to do reading the manual if you need them).
Roza Shanina (1924 - 1945) Second World War Soviet Sniper
Saints & Sinners
|
|||||
ATRIBUTOS | |||||
Attribute | Modifier | Hit Points
Stamina: Pain Threshold: Action Points: Endurance (rounds): |
26
20 4 12 3 |
||
Strength
Sagacity Cognitive Dexterity Endurance Mettle |
14
16 14 16 16 18 |
0
+2 0 +2 +2 +4 |
|||
BACKGROUND | |||||
Primary school teacher.
Central Women Sniper Training School. Senior Sergeant, 1st Platoon 184th Rifle Division, 3rd Belorussian Front. Order of Glory (3rd and 2nd Class). Medal For Courage Four brothers: Mikhail (dead during the Siege of Leningrad in 1941), Fyodor (dead during the Crimean Campaign in 1941), Sergei (missing in action) and Marat. |
SKILLS | |||||
Skill | Level | Specialization | Level | ||
Communications
Forward Observer Grenades Handguns Hand to Hand Combat Indirect Fire Rifles Tactics and Camouflage |
Skilled
Professional Professional Professional Professional Skilled Expert Professional |
Nagant M1895 Revolver
Moisin-Nagant Rifle |
Expert
Expert |
||
EQUIPMENT | |||||
Moisin-Nagant sniper rifle equipped with PU scope.
Uniform. Other accoutrements as needed. |
Roza Shanina (1924 - 1945) Second World War Soviet Sniper
fRáGiL
|
|||||
ATTRIBUTES | |||||
Physical | Mental | Psionic | |||
Strength (S)
Agility (A) Endurance (E) |
3
3 3 |
Will (W)
Intelligence (I) Leadership (L) |
4
3 3 |
Power (P)
Defence (D) Extension (E) |
N/A
N/A N/A |
BACKGROUNDS | |||||
Primary school teacher.
Central Women Sniper Training School. Senior Sergeant, 1st Platoon 184th Rifle Division, 3rd Belorussian Front. Order of Glory (3rd and 2nd Class). Medal For Courage Four brothers: Mikhail (dead during the Siege of Leningrad in 1941), Fyodor (dead during the Crimean Campaign in 1941), Sergei (missing in action) and Marat. |
SKILLS | QUALITIES | ||||
Skill
Communications Forward Observer Grenades Handguns Hand to Hand Combat Indirect Fire Rifles Tactics and Camouflage |
LVL
4 5 5 5 5 4 6 5 |
ATR
I I S/A S/A S/A/E I S/A L |
Unconsciousness (= 5xW)
Death (= 10xS) Total endurance (= 5xE) Recovery (= E) Initiative (= A+I) Max. load (= 5xS) Max. load in hands (= S) |
20
30 15 3 6 15 kg 3 kg |
INVENTORY | |||||
Moisin-Nagant sniper rifle equipped with PU scope.
Uniform. Other accoutrements as needed. |
Next installments?
Rust texture by
NaamaYMStock on DeviantArt
NaamaYMStock on DeviantArt
With this post this series devoted to fRáGiL ends for now, although my mind keeps working and ideas are flowing, so I do not rule out expanding it in a more or less immediate future with some creation of my own taking advantage of some of the plans that Eneko Menica makes public through EL Tomo Carmesí...
This entry it's also available in the following languages:
Castellano Català
No hay comentarios:
Publicar un comentario