martes, 12 de noviembre de 2013
Review of The God that Crawls
Following this little series of reviews about some adventures and supplements of Lamentations of the Flame Princess I begun in this post today I will talk about the adventure The God that Crawls.
This adventure, as the one I reviewed in the first post of this series, intends to break some of the premises we suppose to be true when we play or referee a game session: in this case the stereotype to break is the exploration of static dungeons where players can freely walk on, with its inhabitants patiently waiting as characters appear and do nothing except defend ourselves as they arrive.
To achieve this intention James Raggi moves us to 16th century England, to be more precise to a church near Dover that hides a terrible secret related with Saint Augustine of Canterbury (a character that really existed and in this adventures is used to create a background that, as a matter of speaking, mixes 70% of Lovecraft with 30% of Solomon Kane).
One way or another characters will end discovering what is hiding beneath the church and will risk their lives exploring a subterranean while an unknown danger harass them and discover some secrets buried a long time ago...
To finish I only have to say that The God that Crawls is recommendable for veteran referees and players alike and for those people first going into the passages of a dungeon, if you play this adventure I'm sure you will enjoy it.
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